Hockey Offensive Zone Faceoff Plays: 5 Ways to Score

Five offensive zone faceoff plays in hockey that turn won draws into scoring chances, with simple alignments, diagrams, and coaching tips you can run today.

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Hockey

Offensive Zone Faceoff Plays: 5 Set Plays That Score

The best offensive zone faceoff plays start with a planned first option before the puck drops: win the draw to a spot, not just anywhere. The five plays below (the D-to-D one-timer, the point shot with a net screen, the quick wheel, the direct tip, and the pick for the shooter) give your center a target and your shooters a head start, so a won draw turns into a scoring chance instead of a scramble.

Every play here works at youth, high school, and beer league levels. Draw it up, call it before the whistle, and rep it until it is automatic.

What makes an offensive zone faceoff play work?

A faceoff play works when three things line up: a clear win direction for the center, a first option that is ready the instant the puck moves, and a backup for when the draw is lost. Most goals off a draw are scored within two to three seconds, so the play cannot depend on reading the ice after the puck drops. Everyone already knows where they are going.

That is why the call matters. Before the whistle, the center signals the play and the win direction (back to the point, forward to the net, or to the wall). Teammates set their feet and their sticks for that exact outcome. A play called late or not at all is just five players hoping.

Coaching point: Pick one win direction per play and commit. A center who tries to win the draw two directions at once usually wins it none.

Where should each player line up for an offensive zone draw?

Standard five-skater alignment on an offensive zone faceoff puts your center on the dot, one winger on the wall (board side), one winger inside (hash marks), and both defensemen at the points with the strong-side D favoring the shot. From there you adjust by play. The diagram below shows the base look you can build every set play from.

C D D W W
Base offensive zone faceoff alignment: center on the dot, wingers on the wall and inside, defensemen at the points, net at the top.
Coaching point: Your strong-side point, the one closest to the center's forehand win, is your default shooter. Build plays that feed that stick first.
The Plays

5 offensive zone faceoff plays that create goals

Run these in order of your personnel. If you have a big one-time shooter on the weak-side point, start with play one. If your center is strong forward, lean on plays three and four.

1The D-to-D one-timer. Win the draw straight back to the strong-side defenseman. That D does not shoot; he moves it quickly to the weak-side D, who steps into a one-timer while the goalie is still sliding across. The puck beats the goalie laterally before he can square up. Your inside winger drives the net for a screen and rebound.
2Win back for the point shot and screen. The simplest money play. Win it clean to the strong-side point for an immediate low shot aimed at the far pad. Both wingers collapse to the net, one screening the goalie and one hunting the rebound. No fancy puck movement, just a quick release into traffic.
3The quick wheel. The center wins the puck to his backhand toward the wall, then turns (wheels) off the dot into the open ice he just created and either shoots or attacks the net. This works when the defender across from your center is slow to release. The wall winger supports low in case the wheel gets stood up.
4The direct tip to the net. Instead of winning the puck back, the center chops it forward toward the net-front area where your inside winger is waiting with a flat blade to tip or jam it. High risk, high reward, and almost impossible for the goalie to track when timed right. Best on the goalie's glove side.
5The pick for the shooter. Win it back to the point, but this time the inside winger sets a legal pick (body position, no interference) on the defender who would otherwise block the shooting lane. That half second of space is all a good shooter needs. The wall winger crashes for the rebound.
C D1 D2 W
Play 1: dashed lines are passes (win back to D1, then D1 to D2), the solid line is D2 stepping into the one-timer, and the winger drives the net for the screen.
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Coach's Pick

Custom Pro Hockey Whiteboard -w Handle | 2 Sided

Set faceoff plays only stick when players see them. Draw each win direction and net drive on a two sided pro board, full rink on one face and zone detail on the other, so the whole bench reads the same play.

Should you win a faceoff forward or backward?

Both have a place, and good teams can call either. Winning backward is safer and sets up a shot from the point with bodies at the net. Winning forward is riskier but can score immediately off a tip or create a loose puck right on the doorstep. The table below sorts out when to call each.

Win direction Best for Main risk
Backward to the point Quick shots, screens, and rebounds Shot blocked if the lane is not cleared
Forward to the net Tips, jams, and chaos at the crease Turns into a clear if you miss the tip
To the wall or wheel Possession and a reset when behind in the matchup Slower, gives the defense time to close
Coaching point: Have a loser's play too. If the draw is lost, your inside winger pressures the puck and your wingers lock the walls so a lost faceoff does not become an odd-man rush the other way.

How do you practice faceoff plays so they actually work?

Reps and clarity. A set play nobody has run at game speed falls apart under pressure. Build five to ten minutes of live faceoff work into practice and keep the calls simple.

1Name every play. Short words or hand signals the center flashes before the whistle. Keep it to two or three plays per situation so nobody freezes.
2Rep both outcomes. Run the play off a clean win and off a lost draw so players learn their job either way.
3Add a defender. Once the timing is clean, put a penalty killer or a defending center on the dot so the play survives contact.
Coaching point: Draw the play on the board, walk it through once at half speed, then go live. Seeing it, then skating it, locks it in far faster than talking it through.
Quick Answers

Offensive zone faceoff plays: quick answers

What is the best offensive zone faceoff play?

For most teams it is the win back to the point for a quick low shot with a net-front screen. It is simple, hard to defend, and creates rebounds. Add fancier plays like the D-to-D one-timer once that base play is automatic.

Should you win a faceoff forward or backward?

Backward is safer and sets up a point shot with traffic. Forward can score instantly off a tip but becomes a clear if you miss. Strong teams call both depending on the shooter and the goalie's weak side.

Where does the center aim the puck on an offensive zone draw?

At a teammate's stick, not open ice. Pick one target per play: the strong-side point, the net-front winger, or the wall. Committing to one win direction wins more draws than hedging.

How many faceoff plays should a team have?

Two or three per situation is plenty. Offensive zone, defensive zone, and neutral zone each need a small set everyone knows cold. Too many plays cause hesitation, and hesitation loses draws.

Who takes the shot on a faceoff play?

Usually the strong-side defenseman or the point shooter the draw feeds first. Build your set plays around your best release, and give that shooter a screen so the goalie never sees it clean.

Can youth teams run set faceoff plays?

Yes. Keep it to one win direction and one net drive. Even a basic win it back, shoot low, go to the net play teaches spacing and scores goals at the youth level.

Draw It Up

Turn won draws into goals this season

Faceoff plays live or die on everyone seeing the same picture. A clear, two sided pro hockey board lets you show the win direction, the passes, and the net drive in seconds, on the bench and in practice, so your set plays actually get run.

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