Football Route Tree Explained: All 9 Routes to Teach

The complete football route tree, all 9 routes explained, plus how to teach the tree to young players and the drills that fix common route running mistakes.
Football player in a black jersey on the field during practice
Football Coaching

Football Route Tree Explained: All 9 Routes to Teach

The football route tree is the numbered map of the core passing routes a receiver runs, from the quick slant to the deep go. Most systems number them 0 through 9, with lower numbers for short routes and higher numbers for deep ones. Teach the tree and your quarterback and receivers can call a full play with a single number, which speeds up practice and cleans up game day.

Below is every route explained in plain language, how to teach the tree to young players, the mistakes that kill completions, and the drills that fix them. Draw each one on a board and your athletes will see it before they ever run it.

What is the football route tree?

The route tree is a diagram that assigns a number to each of the main routes a receiver can run. Picture the line of scrimmage as the ground and the routes as branches growing up and out from the receiver. The stem, the vertical release off the line, is the trunk. Each break off that stem is a branch, and each branch gets a number.

Why bother numbering them? Because it turns a paragraph of instructions into one digit. Instead of telling three receivers to run a curl, an out, and a go, you call a three digit concept and everyone knows their job. It is the fastest shared language you can give an offense.

Coaching point: Route numbers are not universal. The order below is the most widely taught version, but check your own playbook, since some programs flip the odd and even sides. Pick one system and keep it the same all season.
Line of scrimmage WR 9 Go 8 Post 7 Corner 5 Out 6 In 2 Slant

A simplified route tree. The full tree adds the hitch, flat, comeback, and curl.

What are the 9 routes on the route tree?

Here is the classic tree from 0 to 9. Depths are typical starting points for youth and high school. Adjust them to your athletes and your quarterback's arm.

0Hitch. Release upfield 5 to 6 yards, then stop and snap back toward the quarterback. A safe answer against soft coverage.
1Flat. A quick, shallow route that angles toward the sideline about 2 to 4 yards deep. Great for backs and tight ends on quick throws.
2Slant. Two or three hard steps upfield, then cut on a 45 degree angle toward the middle. The best beginner route and a staple of quick game.
3Comeback. Sprint 12 to 15 yards, then break back down toward the sideline. It punishes defenders who turn and run.
4Curl. Push 10 to 12 yards upfield, then hook back toward the quarterback over the middle. A reliable zone beater.
5Out. Drive 10 to 12 yards, then break sharply toward the sideline at 90 degrees. Needs a strong, on time throw.
6In (Dig). Drive 10 to 12 yards, then break flat across the middle. It opens wide against zone.
7Corner. Stem upfield, then angle away toward the sideline corner at about 45 degrees. A deep answer versus single high safety looks.
8Post. Stem upfield, then angle toward the goal posts in the middle of the field. The classic shot play route.
9Go (Fly or Streak). Straight vertical sprint to run past the defender. Simple, and it keeps safeties honest.
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Custom Pro Football Whiteboard -w Handle | 2 Sided

Draw the full route tree on one side and diagram live game adjustments on the other. The handle makes it easy to hold on the sideline while you coach.

How do you teach the route tree to young players?

Do not dump all ten routes on the first day. Build the tree in layers so players master the stem and the break before you add depth and reads.

1Draw it first. Show the numbered tree on a board so players see the whole map. Point out that even a deep post starts with the same release as a slant.
2Master the stem. Every route lives or dies on a clean, fast release and a straight stem. Rep the first three steps before you rep any break.
3Group by shape. Teach the quick routes (slant, flat, hitch) first, then the intermediate breaks (out, in, curl, comeback), then the deep routes (corner, post, go).
4Add the coverage read. Once the shapes are clean, teach when each route wins: slants and hitches versus off coverage, comebacks and outs versus press, posts and corners versus a single deep safety.
Coaching point: Speed should never change through the break. Receivers who slow down to make a cut tip the route to the defender. Fast in, sharp cut, fast out.

What are the most common route running mistakes?

Most incompletions at the youth and high school level trace back to a handful of fixable habits. Watch for these three.

Rounded breaks

Curving the cut instead of planting sharp gives the defender time to close. Coach a hard plant foot and a 90 degree break on outs and digs.

Wrong depth

Breaking at 8 yards on a 12 yard out puts the receiver in the throwing lane. Use yard lines and cones so depth is exact every rep.

Drifting stems

Fading toward the sideline on the release shrinks the field and kills spacing. Keep the stem straight and vertical until the break.

Fix these on air first, with no defender, so the timing and depth become automatic. Then add a defender and let the receiver feel the leverage. Charting depth and break angle on a board after film helps players see the difference between a good route and a great one.

Quick Answers

Football route tree FAQ

Why are the routes numbered?

Numbers let the offense call a full route combination in a single word. It saves time in the huddle and keeps everyone on the same page, especially for young players still learning the concepts.

Are the route numbers the same for every team?

No. The 0 to 9 tree above is the most common version, but many programs flip the odd and even sides or start counting from a different route. Always teach your own playbook's numbers.

What is the easiest route to teach first?

The slant. It has a short stem, one clean break, and beats soft coverage, so beginners get quick, confidence building completions while they learn footwork.

How deep should youth routes be?

Start quick routes at 3 to 5 yards, intermediate breaks at 8 to 12 yards, and deep routes as far as the quarterback can throw on time. Adjust to your athletes.

What is the difference between a corner and an out?

An out breaks flat toward the sideline at 90 degrees. A corner keeps climbing, angling toward the sideline corner at about 45 degrees for a deeper shot.

How do I know which route beats which coverage?

As a rule, quick routes beat off coverage, breaking routes beat press, and posts and corners attack a single deep safety. Teach the read after the shape is clean.

Coach It On The Board

Draw the route tree, then draw the win

Players learn routes faster when they can see them. A custom two sided football board lets you diagram the full tree, walk through combinations, and make live adjustments on the sideline. Build yours in your team colors below.

Custom Pro Football Whiteboard with handle, two sided