7 Simple Youth Basketball Plays (With Diagrams)

Seven simple youth basketball plays any coach can run, each with an easy diagram: give-and-go, backdoor cut, pick-and-roll, pin-down, UCLA cut, 5-out motion and a box inbounds play.

Youth basketball players running a drill, simple plays coaches can teach
Youth Basketball Offense

7 Simple Youth Basketball Plays (With Diagrams)

The seven simplest youth basketball plays that actually work are the give-and-go, the backdoor cut, the pick-and-roll, the pin-down screen, the UCLA cut, 5-out motion, and a box inbounds play. Each one teaches a core skill (spacing, screening, cutting, or reading the defense), takes about ten minutes to install, and is diagrammed below so you can teach it at your next practice.

New coaches often make offense too complicated. At ages 7 to 13, players win games by moving without the ball, spacing the floor, and making one good pass. Run two or three of these well and you will out-execute most teams at this level.

Play #1

The Give-and-Go

The give-and-go is the first play every young team should learn. The point guard passes to a teammate, then cuts hard to the basket for a return pass and a layup. It rewards the habit you want most at this age: pass the ball, then keep moving. If the defender turns to watch the ball, the cutter is open every time.

How to read the diagrams: numbers 1 to 5 are your players, an x is a defender, a solid arrow is a player cut or drive, a dashed arrow is a pass, and a short bar is a screen.
× 1 2
Player 1 passes to 2, then cuts to the rim for the return pass.
Coaching point: tell the passer to cut on the same side they passed, and to show a target hand so the receiver knows when to deliver the ball. If the layup is not there, the cutter clears to the corner and you reset.
Play #2

The Backdoor Cut

When a defender plays tight and tries to deny a pass to the wing, the answer is the backdoor cut. The wing fakes coming to the ball, then cuts hard behind the defender to the basket for an easy bucket. It is the simplest way to punish an overplaying defense, and once you score on it twice, opponents stop pressuring your passing lanes.

× 1 2
Denied at the wing, player 2 cuts backdoor for a layup.
Coaching point: the cue is the defender's hand or head turning away from the ball. Teach your wings: if you cannot see the ball and your defender, go backdoor. A two-step v-cut sells it.
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Two-sided and wipe-clean, with the full court on one side and the half court on the other. Customize it with your team name and diagram every play in this guide.

Play #3

The Pick-and-Roll

The pick-and-roll is the most useful two-player action in basketball, and a simplified version works great for youth teams. A big sets a screen for the ball handler, the guard dribbles off the screen, and the screener rolls to the rim. It forces two defenders to guard one ball and creates either a driving lane for the guard or an open roll for the big.

× 1 5
Player 5 screens, player 1 drives off it, and 5 rolls to the rim.
Coaching point: teach the screener to set a wide, still stance (no moving screens) and to roll toward the basket with hands ready. The ball handler should wait for the screen to arrive, then attack shoulder-to-shoulder.

Walking these actions through on a board first is the fastest way to get them right. Our Custom Pro Basketball Whiteboard has the full court on one side and the half court on the other, so you can diagram any of these at practice or in a timeout.

Play #4

The Pin-Down Screen

A pin-down (or down screen) gets your best shooter an open look. A player near the baseline screens down for a teammate, who curls up to the wing or elbow to catch and shoot. It is the cleanest introduction to off-ball screening, and it teaches shooters to come off a screen shoulder-to-shoulder and ready to score.

1 2 5
Player 5 screens down; player 2 curls up to the wing to catch and shoot.
Coaching point: the shooter should set up the screen by stepping toward the baseline first, then sprinting off the screener's shoulder. Hands up and feet set, ready to shoot the instant the pass arrives.
Play #5

The UCLA Cut

The UCLA cut is a famous, simple action that produces an easy basket and great spacing. The point guard passes to a wing, then cuts off a screen set by the high-post player and goes straight to the block. It is named for the John Wooden teams that ran it for decades, and it remains one of the easiest set actions to teach a young team.

1 2 5
Player 1 passes to the wing, then cuts off 5's screen to the block.
Coaching point: the cutter must set up the defender with a jab toward the lane before cutting over the top of the screen. If the post pass is not open, 1 clears to the weak-side corner and you flow into motion.
Coach diagramming a play on the HoopsKing Pro 2-sided basketball whiteboard
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Walk these actions through on a board your players can actually see. Customize the Pro Whiteboard, or browse the full coaching-board range.

Play #6

5-Out Motion (Your Base Offense)

Not every possession needs a set play. A 5-out motion offense puts all five players around the three-point line, which keeps the lane open and gives every player room to drive, pass, and cut. The simple rule is pass and cut: after you pass, you cut to the basket, then fill the empty spot. It teaches decision-making instead of memorization, which is exactly what young players need.

1 2 3 4 5
Five players spaced out; after passing, player 1 cuts to the rim, then fills an open spot.
Coaching point: enforce spacing of about 12 to 15 feet between players. The most common mistake is two players standing in the same area, so use floor spots or cones in early practices to mark where each player should be.
Play #7

The Box Inbounds Play

Every youth team needs one reliable baseline out-of-bounds play, and the box set is the classic. Four players line up in a box, and on the slap of the ball one player screens for another to free up a layup or an open inbounds pass. Having a called play here turns a chaotic moment into an easy two points, or at least a safe inbound.

1 2 3 4 5
From a box, player 4 screens for player 2, who cuts to the rim for the inbounds pass.
Coaching point: give the inbounder a clear count and a safety option. If the first cutter is covered, 3 pops to the corner as an outlet so you never lose the ball on a five-second call.
Quick Reference

Which Play, and What It Teaches

For most beginner teams, start with the give-and-go and 5-out motion, then add one set play at a time.

Play Best for Core skill Difficulty
Give-and-Go All ages Pass and move Easy
Backdoor Cut Beating tight defense Reading the defender Easy
Pick-and-Roll Ages 10+ On-ball screening Medium
Pin-Down Screen Freeing a shooter Off-ball screening Medium
UCLA Cut A quick set play Cutting off a screen Medium
5-Out Motion Your base offense Spacing and decisions Easy to learn
Box Inbounds Baseline out-of-bounds Set execution Easy
How to Teach a New Play

A Four-Step Process That Sticks

Most youth teams can install one new play per practice if you keep it to four steps and do not move on until the spacing looks right.

1Walk it through on a board. Show the whole picture first so players see where everyone goes before they move.
2Walk it on the court, no defense. Run it at half speed with each player naming their own assignment out loud.
3Run it at game speed. Add passive defenders, then live defense once the sequence is automatic.
4Give it a one-word call. A short name like Go, Box, or UCLA lets you run it from the sideline in a single shout.
Keep it simple: two or three plays your team runs with confidence will beat a playbook of ten they half-remember.
Frequently Asked Questions

Quick Answers for Youth Coaches

What is the easiest basketball play to teach young kids?

The give-and-go. The player with the ball passes to a teammate and immediately cuts to the basket for a return pass. It uses only two players and reinforces the most important youth habit: pass the ball, then keep moving instead of standing still.

How many plays should a youth basketball team have?

Two to four plays plus one base offense like 5-out motion. At ages 7 to 13, players execute a few plays well far better than they remember a large playbook.

What is a good offense for a beginner youth team?

A 5-out motion offense. All five players space around the three-point line, which keeps the lane open and gives everyone room to pass, cut, and drive. The pass-and-cut rule teaches decisions rather than memorized patterns.

At what age should you teach basketball plays?

Introduce simple actions like the give-and-go and backdoor cut as early as ages 7 to 8. Set plays with screens, such as the pick-and-roll and UCLA cut, fit best from about age 10 and up.

Do these plays work against a zone defense?

The ball reversal inside 5-out and the box inbounds play work well against zones. The UCLA cut and pin-down are primarily man-to-man actions, so keep one zone-friendly option in your pocket.

What does a coach use to draw up plays?

A dry-erase basketball coaching board with the court pre-printed on it. A two-sided board shows the full court on one side and the half court on the other, so you can diagram plays in practice and in timeouts, then wipe it clean.

Get the Right Tools

Teach Every Play on Your Own Board

These plays work, and they work even better when your players can see them drawn out in a timeout. The HoopsKing Custom Pro Whiteboard is two-sided and wipe-clean, customized with your team name, and built for exactly this moment.